POSTED: Jun 12, 2017
Users of the PlayStation(R)4 toolchain have a number of expectations from their development tools: good runtime performance is vitally important, as is the ability to debug fully optimized code. The team at Sony Interactive Entertainment have been working on delivering a Profile Guided Optimization solution to our users to allow them to maximize their runtime performance. First we provided instrumentation-based PGO which has been successfully used by a number of our users. More recently we followed this up by also providing a Sample-based PGO approach, built upon the work of and working together with the LLVM community, and integrated with the PS4 SDK's profiling tools for a simple and seamless workflow.
Duration: 38 Minutes