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Coroutines and C++ DSLs for Human Scale Concurrency

ARTICLE BY: Dominic Robinson
POSTED: Jun 12, 2017
TAGS: C++ coroutines, ACCU 2017

C++ coroutines have not yet been standardised, but are available today in Visual Studio 2015 (coming soon to clang/llvm) in the form of the stackless coroutines/resumable functions presented at CppCon2016. This session will look beyond the canonical examples of generators and asynchronous IO to see if coroutines can be leveraged in the pursuit of C++ DSLs to make concurrency easier to work with for humans - "Concurrency at Human Scale".

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Building with the Network

ARTICLE BY: Dominic Robinson
POSTED: Jun 24, 2014
TAGS: SN-DBS, Build

Learn how SN-DBS significantly reduces compile times for games console development projects, by sharing the work between computers on a network.

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