Linker Optimizations
When developing for games consoles, there are known limits on the amount of storage available. Learn about two Linker features which can help with this; dead-stripping and de-duplication.
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When developing for games consoles, there are known limits on the amount of storage available. Learn about two Linker features which can help with this; dead-stripping and de-duplication.
READ THE WHOLE POSTLearn how SN-DBS significantly reduces compile times for games console development projects, by sharing the work between computers on a network.
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