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Linker Optimizations

ARTICLE BY: Binutils Team
POSTED: Nov 10, 2014
TAGS: Build, Linker

When developing for games consoles, there are known limits on the amount of storage available. Learn about two Linker features which can help with this; dead-stripping and de-duplication.

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Building with the Network

ARTICLE BY: Dominic Robinson
POSTED: Jun 24, 2014
TAGS: SN-DBS, Build

Learn how SN-DBS significantly reduces compile times for games console development projects, by sharing the work between computers on a network.

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