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Quick wins for speedy links

ARTICLE BY: Binutils Team
POSTED: Mar 03, 2016
TAGS: De-duplication, Dead-code stripping, Linker, LTO, Toolchain

Linking is the final stage when building your C/C++ program code. As a developer, you must wait for the link to complete before you can run or debug your program. Any delay in the process slows development and can become frustrating.

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Verifying Game Developer Assumptions

ARTICLE BY: Russell Gallop
POSTED: Apr 22, 2015
TAGS: Assembly, Compiler, Debug, Toolchain

Game developers make a number of assumptions about how the compiler works. SN Systems has implemented “Check CFC” (Compile Flow Consistency) to help ensure their assumptions hold true for the PlayStation®4 (PS4) compiler. This has been contributed to the open source LLVM compiler community. Using…

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ABI bugs are a NIGHTMARE!

ARTICLE BY: Sunil Srivastava
POSTED: Dec 18, 2014
TAGS: ABI, Compiler, Toolchain

Release-to-release compatibility is critical in the games industry, where old games must be able to run on an updated PlayStation® operating system. To guard against incompatibilities from creeping in, we developed a C++ ABI test suite for all currently supported PlayStation® platforms (PlayStation®3 (PS3) and PlayStation®Vita (PS Vita) as well as PlayStation®4 (PS4)).

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