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Demo of a repository for statically compiled programs

ARTICLE BY: Paul Bowen-Huggett
POSTED: Nov 17, 2016
TAGS: LLVM, LLVM Developers Meeting, Toolchain

Paul presents a proof of concept of an approach which improves compile and link times by replacing the conventional use of object files with an incrementally updated repository without requiring change to existing build infrastructure. It aims to present the idea at a high-level using a live demo of some trivial tools and initiate discussion of a real implementation within the LLVM framework.

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Quick wins for speedy links

ARTICLE BY: Binutils Team
POSTED: Mar 03, 2016
TAGS: De-duplication, Dead-code stripping, Linker, LTO, Toolchain

Linking is the final stage when building your C/C++ program code. As a developer, you must wait for the link to complete before you can run or debug your program. Any delay in the process slows development and can become frustrating.

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Verifying Game Developer Assumptions

ARTICLE BY: Russell Gallop
POSTED: Apr 22, 2015
TAGS: Assembly, Compiler, Debug, Toolchain

Game developers make a number of assumptions about how the compiler works. SN Systems has implemented “Check CFC” (Compile Flow Consistency) to help ensure their assumptions hold true for the PlayStation®4 (PS4) compiler. This has been contributed to the open source LLVM compiler community. Using…

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