Vacancy : C# Software Engineer - Bristol

About the role:

Join the team that provides a PlayStation® programming environment within Visual Studio. Application of Visual Studio Extensions and MSBuild Tasks provide seamless access to the PlayStation build environment’s compiler, linker, static analyser and distributed build system.

You will be responsible for developing new and improving existing features, and producing tests to validate any changes. The ideal candidate should be able to demonstrate strong design and coding skills, a desire to explore ideas and, above all, have a passion for quality.


  • Analysis of customer requirements to produce maintainable designs
  • Develop and deliver work to schedule
  • Participate in code and documentation reviews
  • Provide estimates for tasks
  • Provide input to technical writers producing documentation
  • Work with support engineers on customer issues

Qualifications and experience:

  • BSc in Computer Science related degree or similar experience
  • 2 years C# experience in a commercial environment. Alternatively, 4 years experience of another object oriented language will be considered

Essential skills:

  • Strong C# and .NET framework development skills              
  • Strong object-orientated design skills
  • Experience with WPF

Desirable skills:

  • Knowledge of MSBuild
  • C++ development experience
  • Unit testing frameworks experience


Negotiable, dependent on experience.

Excellent benefits package and working conditions.

Start Date:

As soon as possible.


Bristol, UK

Application Process:

Candidates should submit a CV to

Candidates must be eligible to work legally within the British Isles.

About SN Systems:

We create development tools for PlayStation® platforms including PlayStation®4 Pro and PlayStation®VR. From debuggers and performance analyzers to compilers and target communication servers, our products are designed to make PlayStation® developer’s work easier and more efficient.

As a team under Sony Interactive Entertainment's (SIE) Hardware Engineering and Operation division working on research and development, we have a deep understanding of game developers' needs, and use our expertise to create a range of advanced development tools.

We currently employ c. 90 people in Bristol (HQ), Dublin and San Jose in a dynamic environment where change is the norm.