Vacancy : Graduate C++ Software Engineer - Bristol

Join the team that creates the development tools used to make every PlayStation® game. You will work with experienced colleagues on a range of tools (graphical and command line) and APIs. These tools are part of the PlayStation® SDK and are used by thousands of game developers, testers, artists, and producers.

You will be responsible for developing new features, improving existing features, and producing tests to validate any changes to the code base. The ideal candidate should be able to demonstrate strong design and coding skills, a desire to explore ideas and, above all, have a passion for quality.

We have a vacancy in both our Debugger Team and Target Manager Server Team. If you prefer a particular team, please mention this when applying. If not, we will discuss your fit with the teams as your application progresses.

Responsibilities include:

  • Analysis of customer requirements to produce maintainable designs
  • Develop and deliver work to schedule
  • Participate in code and documentation reviews
  • Provide estimates for tasks
  • Provide input to technical writers producing documentation
  • Work with support engineers on customer issues

 

Qualifications

  • BSc in Computer Science / Engineering degree or equivalent work experience

Essential skills

  • Strong C/C++ development and debugging skills
  • Knowledge of software testing techniques
  • Strong problem-solving skills

Desirable skills

  • Experience of Microsoft Windows applications
  • C# development experience
  • Knowledge of TCP/IP, UDP
  • An understanding of IDEs and Debuggers
  • Knowledge of x86 / x64, and ARM assembly
  • Knowledge of COM, and .Net Interop

We anticipate that suitable candidates will demonstrate the following personal attributes:

  • A desire to learn and develop into an excellent software engineer in a commercial environment
  • Passionate about software engineering
  • Diligence
  • Tenacity
  • Comfortable being part of a team whilst often remote from the team

Salary

Negotiable DOE

Excellent benefits package and working conditions

Start date

Immediately

Location

Bristol, UK

In the short term you will mainly work remotely from the office. Over time you are likely to work in the office, with possibly some remote working, and therefore need to be able to commute frequently to Bristol.

Application Process

If you meet these requirements we would love to hear from you.

Please submit a CV and covering letter demonstrating why you are interested in the role, and describing your relevant experience. Applications should be sent to: sn-careers@sony.com.

Candidates must be eligible to work legally within the United Kingdom.

About SN Systems

We create development tools for PlayStation® platforms including PlayStation®5 and PlayStation®VR. From debuggers and performance analyzers to compilers and target communication servers, our products are designed to make PlayStation® developers' work easier and more efficient.

As a team under Sony Interactive Entertainment's (SIE) Hardware Engineering and Operation division working on research and development, we have a deep understanding of game developers' needs, and use our expertise to create a range of advanced development tools.

We currently employ c. 100 people in Bristol (HQ), Dublin and San Jose in a dynamic environment where change is the norm.