Testimonial

I've been using SN Systems tools since PSOne®. IOP programming started with PlayStation®2 and from the beginning ProDG supported this, which was good news for the few IOP programmers around at the time. I quickly bought the tools and started using them, and though you would think there were hardly any users of the IOP, SN responded quickly to any problems and requests I had on the IOP side.

What really helped was the speed of their support - it was so quick that I hardly noticed the time difference. I think this is down to the well-structured Japanese support system as well as the enthusiasm of the toolmakers themselves. 

Kiyohiko Yamane
Department Manager
KCET

Product Spotlight

ProDG for PLAYSTATION®3

PLAYSTATION®3.

Get closer to the hardware with ProDG for PLAYSTATION®3 - the official toolset for PLAYSTATION®3 developers worldwide now contains ProDG, Visual Studio Integration, Target Manager and Tuner all in one package.

more details...

Careers - Visual C++ Programmer

SN Systems have an opportunity for a Visual C++ programmer to design and develop software tools which will be used by the World's leading console games development companies. Within the team, emphasis is placed on designing robust and maintainable applications. These applications include debugging and performance analysis tools.

You will primarily be spending your time developing new features and maintaining the current product range. In addition you will be required to:

  • Provide estimates for tasks
  • Develop and deliver work to schedule
  • Provide input to technical writers working for product documentation
  • Work with support engineers on customer issues
  • Participate in code and documentation reviews

Occasionally there are opportunities to attend conferences/exhibitions in the US/Japan/Europe and to visit customers to demonstrate products.

Qualifications:

  • Computer Science related degree or similar

Skills required:

Essential

  • 3-5 years (maximum) practical experience of developing Microsoft Windows applications with graphical user interfaces
  • Strong C++ development skills
  • Demonstrable OO design skills

Desirable

Knowledge and experience of:

  • Visual C++ frameworks including ATL/WTL
  • Debugger internals
  • Debugging file formats
  • Developing debuggers
  • MIPS, PowerPC or ARM architectures

Salary:

  • Negotiable, dependent on experience

Location:

  • Dublin

Start date:

  • Immediate

Application Process:

Candidates should submit a CV and a covering letter indicating why they are interested in the role, and their relevant experience (through course modules, projects etc.). Applications should be sent to hr@snsys.com.

About SN Systems

SN Systems is a wholly owned subsidiary of Sony Computer Entertainment Inc. that produces industry-standard development tools used by console game programmers worldwide.

SN Systems has built a high reputation for understanding and meeting the needs of games developers, delivering quality software such as ProDG, Tuner and SN-DBS while offering unrivalled first-class support.

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