ProDG is superbly responsive and packed full of features so we found it easy to debug with and extremely smooth to develop with.
And what's more, whenever we had a problem the responsive support meant that each problem was solved super-quick, which really helped us out.
Takahiro Yamada
Director of Software Technology
Capcom
These roles offer the opportunity to be responsible for identifying, developing, and delivering critical enhancements to SN Systems' compilers, particularly in the area of optimization, code generation and instruction scheduling. The team works in a fast moving and highly challenging area driven by the needs of the world's leading game developers.